July devlog + small update


Hi everyone! I've done a lot this month!

First, I've published an updated demo! It has no new content, but it adds blinking animations and makes small fixes to the art assets. It also adds all the variables the final game will have, so hopefully that'll make transitioning from a demo save to the full game less prone to errors and crashing.

I've also finished and published the trailer for Saint Ceri! I hope it properly conveys what kind of game SC is.

I've finished scripting all of the pre-ending content, which I'm really happy about! I've done a few rounds of testing, though I haven't yet tested every single branch. That'll be very tedious and hard to keep track of so I'll have to do it over a long period of time :')

I've also started writing the endings, though pretty slowly; I've only added about 4k words this month. I've written some general epilogues about unromanced characters and the church, and I'm now starting to write the actual proper endings and have finished the platonic one. It's adding a bunch of new art assets to my list (a casual outfit for poor Kyros who'll finally get some time to relax, some new locations).

I've also figured out how to code in achievements for steam, which is a relief! I was a bit worried about that. There'll be quite a few, and they should help players find the various endings (though I do intend to make a guide, too).

Finally, I took part in o2a2 again! 


UNDYING: REJECT is pretty different from my previous projects. I'm actually planning to make more games in this setting after Saint Ceri is complete, so I'm really happy that comments have been positive so far! The first one I'm planning will centre around Silas, the character you meet in REJECT. It'll be shorter than Saint Ceri and darker (it'll specifically have yandere things going on, which I know isn't everyone's cup of tea but I really want to try!), but like all of my games it will be mature and have moral quandaries, so I hope you'll find it intriguing! I'll share more about the project when I have visuals to show.

That's it for this month! Next month I'll do more writing, some design work for achievement icons, and hopefully start working on some of the new art assets needed in the endings.

Thanks as always for reading!

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